CF Go Game Room is an Art:Work Source:Collaboration between Yvette_Dubel and Ronald_Wopereis to create a digital internet Art:Piece that is based on the game Go as representation of Attention_IS_a_Product.
It is being developed Here.
By integrating questions based on new insights w-r-t understanding Attention_IS_a_Product. This is both a game and a primer for those interested in benefiting from this unique inquiry inspired approach to openly discovering any situation. In that regard it is a lead generation inclusive WebAntiphon:Clear_CRM_strategy for Attention_IS_a_Product
For example: when you play go with your computer, certain moves will prompt a little text box to open explaining the move is not allowed, is suicide, etc This Project will apply this concept to revealing insights in regard to discovering Attention in the CF Go Game. Different insights will trigger various prompts, color or theme variations causing images to briefly emerge and fade in relation to the phrase displayed.
UPDATE: We worked out the SoulFood:Ingredients list, partial instructions and now Ron is helping to work it at a simple program using ProLog (a logic programming language). The phrases mentioned will combine the Theory of Attention with the philosophy of SoulFood to create Comfusion:Proverbs!
The CF Go Game as a work of internet Art will be a special kind of Attention/SoulFood tutorial contained in a Go Game.
Fusion music is an option and the player can control the tempo and volume.
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